<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Hella_Round_1.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="16" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/clear_specular.dds"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="2" filename="../FS22/data/shared/assets/lights/hella/hellaWorkingLightRound_01_normal.dds"/>
    <File fileId="3" filename="../FS22/data/shared/assets/lights/hella/hellaWorkingLightRound_01_vmask.dds"/>
  </Files>


  <Materials>
    <Material name="clearPlastic_mat_metalPainted" materialId="33" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight_vertex">
      <Texture fileId="16"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="blinkSimple" value="55.7042 1471.48"/>
    </Material>
    <Material name="Hella_LED_metalPainted" materialId="49" diffuseColor="0.494118 0.694118 0.494118 1" customShaderId="4" customShaderVariation="staticLight_vertex">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="blinkSimple" value="55.7042 1471.48"/>
    </Material>
    <Material name="Hella_Plastic_chrome" materialId="11" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="15"/>
    </Material>
    <Material name="Hella_Reflektor_metalPainted" materialId="41" diffuseColor="0.494118 0.6 0.494118 1" customShaderId="4" customShaderVariation="staticLight_vertex">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="blinkSimple" value="55.7042 1471.48"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Hella_Round_1.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="transform" scale="1.65 1.65 1.65" nodeId="18">
      <TransformGroup name="transform" translation="0 0.02 0.0009166" nodeId="19">
        <Shape name="LED" translation="-0.00015845 0.0515233 0.0226895" shapeId="1" clipDistance="35" nodeId="20" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="49"/>
        <Shape name="LED_Reflektor" translation="-0.000158151 0.0515233 0.0292234" shapeId="2" clipDistance="35" nodeId="21" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="41"/>
        <Shape name="Plastic" translation="0 -0.02 -0.0009166" shapeId="3" clipDistance="300" nodeId="22" castsShadows="true" receiveShadows="true" materialIds="11"/>
        <Shape name="workFrontStatic" translation="0 -0.000351399 -2.96859e-09" shapeId="4" clipDistance="35" nodeId="23" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="33"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
