<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="hubs" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="9.0.2"/>
    </Asset>
    <Files>
        <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
        <File fileId="2" filename="$data/shared/wheels/hubs/hub004_normal.png"/>
        <File fileId="3" filename="$data/shared/wheels/hubs/hub004_vmask.png"/>
        <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
        <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
        <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
        <File fileId="8" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
        <File fileId="9" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    </Files>
    <Materials>
        <Material name="hub004_mat" materialId="7" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="0 0 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.0546 0.0546 0.0546 0"/>
            <CustomParameter name="colorMat1" value="0.98 0.98 0.98 8"/>
            <CustomParameter name="colorMat2" value="0.98 0.98 0.98 8"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
        </Material>
        <Material name="hub004_mat_metalPainted" materialId="8" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="0 0 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorScale" value="0.054600 0.054600 0.054600"/>
            <Custommap name="detailDiffuse" fileId="5"/>
            <Custommap name="detailNormal" fileId="6"/>
            <Custommap name="detailSpecular" fileId="7"/>
        </Material>
        <Material name="hub004_mat_silverScratched" materialId="9" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="0 0 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorScale" value="0.980000 0.980000 0.980000"/>
            <Custommap name="detailDiffuse" fileId="8"/>
            <Custommap name="detailNormal" fileId="6"/>
            <Custommap name="detailSpecular" fileId="9"/>
        </Material>
        <Material name="hub004_mat_metalPainted" materialId="10" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="0 0 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorScale" value="0.054600 0.054600 0.054600"/>
            <Custommap name="detailDiffuse" fileId="5"/>
            <Custommap name="detailNormal" fileId="6"/>
            <Custommap name="detailSpecular" fileId="7"/>
        </Material>
        <Material name="hub004_mat_silverScratched" materialId="11" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="0 0 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorScale" value="0.980000 0.980000 0.980000"/>
            <Custommap name="detailDiffuse" fileId="8"/>
            <Custommap name="detailNormal" fileId="6"/>
            <Custommap name="detailSpecular" fileId="9"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="hubs.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <TransformGroup name="-deleted-" clipDistance="150" nodeId="143"/>
        <TransformGroup name="n10" clipDistance="150" nodeId="178">
            <TransformGroup name="_01_" clipDistance="150" nodeId="179"/>
            <TransformGroup name="_02_" clipDistance="150" nodeId="182"/>
            <TransformGroup name="_03_" clipDistance="150" nodeId="185"/>
            <TransformGroup name="_04_" clipDistance="150" nodeId="188"/>
            <TransformGroup name="_05_" clipDistance="150" nodeId="191"/>
            <TransformGroup name="_06_" clipDistance="150" nodeId="198"/>
            <TransformGroup name="_07_" clipDistance="150" nodeId="203"/>
            <TransformGroup name="_08_" clipDistance="150" nodeId="208"/>
            <TransformGroup name="_09_" clipDistance="150" nodeId="211"/>
            <TransformGroup name="_10_" clipDistance="150" nodeId="214"/>
            <TransformGroup name="_11_" clipDistance="150" nodeId="219"/>
            <TransformGroup name="_12_" clipDistance="150" nodeId="222"/>
            <TransformGroup name="_13_" clipDistance="150" nodeId="225"/>
            <TransformGroup name="_14_" nodeId="228">
                <Shape shapeId="1" name="left" clipDistance="150" nodeId="229" materialIds="8 9" castsShadows="true" receiveShadows="true"/>
                <Shape shapeId="2" name="right" clipDistance="150" nodeId="230" materialIds="10 11" castsShadows="true" receiveShadows="true"/>
            </TransformGroup>
        </TransformGroup>
    </Scene>
</i3D>
