<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rims.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="12" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/rough_specular.dds"/>
    <File fileId="1" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="3" filename="rimsSpec.dds"/>
    <File fileId="2" filename="rims_normal.dds"/>
  </Files>


  <Materials>
    <Material name="lambert1_metalPainted" materialId="248" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="12"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.52 0.042 0.027"/>
    </Material>
    <Material name="Rim_mat" materialId="238" customShaderId="4" customShaderVariation="rim">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.52 0.042 0.027"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rims.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="dw_inner" nodeId="12">
      <Shape name="frontLeft" rotation="90 -0 0" shapeId="1" nodeId="121" castsShadows="true" receiveShadows="true" materialIds="238"/>
      <Shape name="frontRight" rotation="90 -0 0" shapeId="2" nodeId="122" castsShadows="true" receiveShadows="true" materialIds="238"/>
    </TransformGroup>
    <TransformGroup name="w_inner" nodeId="15">
      <Shape name="backLeft" shapeId="3" clipDistance="300" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="248"/>
      <Shape name="backRight" shapeId="4" clipDistance="300" nodeId="17" castsShadows="true" receiveShadows="true" materialIds="248"/>
    </TransformGroup>
  </Scene>

</i3D>
