<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="Hella_LEDS" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="9.0.2"/>
    </Asset>
    <Files>
        <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
        <File fileId="2" filename="../FS22/data/shared/assets/lights/hella/hellaWorkingLightSquare_02_normal.dds"/>
        <File fileId="3" filename="../FS22/data/shared/assets/lights/hella/hellaWorkingLightSquare_02_vmask.dds"/>
        <File fileId="11" filename="$data/shared/clearPlastic_diffuse.png"/>
        <File fileId="12" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
        <File fileId="13" filename="$data/shared/detailLibrary/flat_normal.png"/>
        <File fileId="14" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
        <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
        <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
        <File fileId="17" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
        <File fileId="18" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    </Files>
    <Materials>
        <Material name="clearPlastic_mat" materialId="4" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
            <Texture fileId="11"/>
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="1 1 1 2"/>
            <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
            <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
            <CustomParameter name="lightControl" value="0 0 0 0"/>
            <CustomParameter name="blinkOffset" value="0 0 1 0"/>
        </Material>
        <Material name="Hella_LED" materialId="5" diffuseColor="0.494118 0.6 0.494118 1" customShaderId="4" customShaderVariation="staticLight">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.25 0.5 1 3"/>
            <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
            <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
            <CustomParameter name="lightControl" value="0 0 0 0"/>
            <CustomParameter name="blinkOffset" value="0 0 1 0"/>
        </Material>
        <Material name="Hella_LED_Base" materialId="6" diffuseColor="0.494118 0.294118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.8 0.55 0.05 0"/>
            <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
            <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
        </Material>
        <Material name="Hella_Plastic" materialId="7" diffuseColor="0.494118 0.4 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="1 1 1 2"/>
            <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
            <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
        </Material>
        <Material name="Hella_Reflektor" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="staticLight">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.25 0.7 1 3"/>
            <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
            <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
            <CustomParameter name="lightControl" value="0 0 0 0"/>
            <CustomParameter name="blinkOffset" value="0 0 1 0"/>
        </Material>
        <Material name="Hella_LED_Base_metalPaintedBlack" materialId="9" diffuseColor="0.494118 0.294118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
            <Custommap name="detailDiffuse" fileId="12"/>
            <Custommap name="detailNormal" fileId="13"/>
            <Custommap name="detailSpecular" fileId="14"/>
        </Material>
        <Material name="Hella_LED_Base_plasticPaintedBlack" materialId="10" diffuseColor="0.494118 0.294118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
            <Custommap name="detailDiffuse" fileId="15"/>
            <Custommap name="detailNormal" fileId="13"/>
            <Custommap name="detailSpecular" fileId="16"/>
        </Material>
        <Material name="Hella_LED_metalPainted" materialId="11" diffuseColor="0.494118 0.6 0.494118 1" customShaderId="4" customShaderVariation="staticLight_vertex">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="lightControl" value="0 0 0 0"/>
            <CustomParameter name="blinkOffset" value="0 0 1 0"/>
            <CustomParameter name="lightTypeBitMask" value="0"/>
            <CustomParameter name="blinkSimple" value="55.704231 1471.478882"/>
            <CustomParameter name="blinkMulti" value="2.000000 5.000000 50.000000 0"/>
            <Custommap name="detailDiffuse" fileId="12"/>
            <Custommap name="detailNormal" fileId="13"/>
            <Custommap name="detailSpecular" fileId="14"/>
        </Material>
        <Material name="Hella_Reflektor_metalPainted" materialId="12" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="staticLight_vertex">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="lightControl" value="0 0 0 0"/>
            <CustomParameter name="blinkOffset" value="0 0 1 0"/>
            <CustomParameter name="lightTypeBitMask" value="0"/>
            <CustomParameter name="blinkSimple" value="55.704231 1471.478882"/>
            <CustomParameter name="blinkMulti" value="2.000000 5.000000 50.000000 0"/>
            <Custommap name="detailDiffuse" fileId="12"/>
            <Custommap name="detailNormal" fileId="13"/>
            <Custommap name="detailSpecular" fileId="14"/>
        </Material>
        <Material name="Hella_Plastic_chrome" materialId="13" diffuseColor="0.494118 0.4 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorScale" value="1.000000 1.000000 1.000000"/>
            <Custommap name="detailDiffuse" fileId="17"/>
            <Custommap name="detailNormal" fileId="13"/>
            <Custommap name="detailSpecular" fileId="18"/>
        </Material>
        <Material name="clearPlastic_mat_metalPainted" materialId="14" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight_vertex">
            <Texture fileId="11"/>
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="lightControl" value="0 0 0 0"/>
            <CustomParameter name="blinkOffset" value="0 0 1 0"/>
            <CustomParameter name="lightTypeBitMask" value="0"/>
            <CustomParameter name="blinkSimple" value="55.704231 1471.478882"/>
            <CustomParameter name="blinkMulti" value="2.000000 5.000000 50.000000 0"/>
            <Custommap name="detailDiffuse" fileId="12"/>
            <Custommap name="detailNormal" fileId="13"/>
            <Custommap name="detailSpecular" fileId="14"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="Hella_Square_2.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <Shape shapeId="1" name="hellaWorkingLightSquare_02" clipDistance="300" nodeId="16" materialIds="9" castsShadows="true" receiveShadows="true">
            <Shape shapeId="2" name="rotNode" translation="0 0.0296977 0" clipDistance="300" nodeId="17" materialIds="10" castsShadows="true" receiveShadows="true">
                <Shape shapeId="3" name="LED" translation="-2.30037e-06 0.0514286 0.0144509" clipDistance="35" nodeId="18" materialIds="11" castsShadows="true" receiveShadows="true" decalLayer="1"/>
                <Shape shapeId="4" name="LED_Reflektor" translation="-2.3488e-06 0.0514285 0.0218397" clipDistance="35" nodeId="19" materialIds="12" castsShadows="true" receiveShadows="true" decalLayer="1"/>
                <Shape shapeId="5" name="Plastic" translation="-2.3488e-06 0.0502472 0.0292287" clipDistance="300" nodeId="20" materialIds="13" castsShadows="true" receiveShadows="true"/>
                <Shape shapeId="6" name="workFrontStatic" clipDistance="35" nodeId="21" materialIds="14" castsShadows="true" receiveShadows="true" decalLayer="1"/>
            </Shape>
        </Shape>
    </Scene>
</i3D>
